Mea Culpa

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View
Microscope, Session 1

Our basic premise for the game was that first contact with aliens collapsed human civilization but eventually led to galactic relevance.

Palette

Yes:

  • Effective immortality
    No:
  • Unexplained supernatural events
  • Unaided crossbreeding between aliens
  • No history of sexual/racial oppression on Earth (aliens can have a legacy of such, but must have gotten over it)

First Focus

The fall of humanity (from Gregory)

The History So Far

  • Period: Humanity first becomes aware of Visitors; doesn’t handle it well (Start) ◍
    • Event: Humanity investigates the visitor. ○
      • Scene: What were the first words broadcast by the first humans to see the Visitor craft with their naked eyes? | Set in the Diplomat vessel, with astronauts | “Parts of the Visitor are engaging in something of a dance. We are trying to mimic.” ○
    • Event: Humanity’s governments attack the visitor. ◍
  • Period: Humanity becomes connected to the broader interstellar network. ○
  • Period: Widespread influx of interstellar tourists. ○
  • Period: Human scientists unlock the final key to biological transcendence. Humanity leaves behind its shell. ○
  • Period: Humanity’s descendants send their own Visitor back to the past. (End) ◍
    • Event: The Last Human dies (tragi-hopeful) ○

Notes

Crew of the Diplomat: a pastor, Cmdr Suzy the comm tech, Cmdr Tarek the pilot, a medic/science officer

To the Diplomat, the Visitor seemed silent. It was a large shape surrounded by smaller, independent triangular shapes.

View
Microscope, Session 2

At the start of our last session, we discussed the process for introducing new players. We felt that having everyone get together to meet or interview players was impractical. Instead, we propose that the sponsor of the new player take time to introduce them to the values of the group, since they know the new player best and will know where any pain points may be.

Regarding either guiding new players to fit in or dealing with problems with old players, we should be open-minded and talk about things without letting them fester. The opening OOC check-in can be used to issue corrective nudges to ensure cultural fit. If we talk about things when they’re not a big deal, they won’t become a big deal.

It was proposed to add to our charter that one should always assume the best intentions from others, but recognize that (despite intentions) the effects of your actions are also real.

Here is the current state of our Microscope layout after this session:

Our basic premise for the game was that first contact with aliens collapsed human civilization but eventually led to galactic relevance.

Palette

Yes:

  • Effective immortality
    No:
  • Unexplained supernatural events
  • Unaided crossbreeding between aliens
  • No history of sexual/racial oppression on Earth (aliens can have a legacy of such, but must have gotten over it)

Foci

  1. The fall of humanity (from Gregory)
  2. The unification of Earth (from Brendan)
  3. The transition from democracy to despotism (from Lucy)
  4. Humanity’s reaching grasp (from Lissa)

Legacies

  • Growing integration of human/alien societies (Brendan)
  • The Coil civilian colony on Ganymede (Lucy)
  • The Hamilton J Echevaria clan (Gregory)
  • The Visitor (Lissa)

The History So Far

  • Period: Humanity first becomes aware of Visitors; doesn’t handle it well (Start) ◍
    • Event: Humanity investigates the visitor. ○
      • Scene: What were the first words broadcast by the first humans to see the Visitor craft with their naked eyes? | Set in the Diplomat vessel, with astronauts | “Parts of the Visitor are engaging in something of a dance. We are trying to mimic.” ○
        • Crew of the Diplomat: a pastor, Cmdr Suzy the comm tech, Cmdr Tarek the pilot, a medic/science officer.
        • To the Diplomat, the Visitor seemed silent. It was a large shape surrounded by smaller, independent triangular shapes.
    • Event: The Visitor provides a list of demands to humanity (universal suffrage, cessation of violence, distributed prosperity). ○
    • Event: Humanity’s governments attack the visitor. ◍
    • Event: The Visitor retaliates in self-defense. Major cities are trapped in stasis. ◍
      • Scene: What members of the US Government escape the bubbling of Washington, DC? | Set in the war room in DC as a strange energy is building. | Most of Congress escaped along with top generals; no elder statesfolk, cabinet members, president, etc. ◍
        • President was Miles Ng; First Gentleman was named Robbie.
        • Secretary of Science and Art was Suzy Simpson, the comm officer from the Diplomat (PR motto: “Full STEAM Ahead!”)
        • Secretary of Defense was Secy. Miller
        • The Visitor’s weapon involved tachyon particles. The bubbling process slowed the area gradually, filling it with pink foamy bubbles.
  • Period: Humanity becomes connected to the broader interstellar network. ○
    • Event: Conflict arises as “global” trade organizations (EU, etc.) try to coordinate. Inefficiencies ensue. ◍
    • Event: Humanity establishes a merchant colony on Pluto. ○
  • Period: Economic collapse destroys capitalism as a viable model. ◍
    • Event: Hamilton J. Echevarria II invests enormous funds into antimatter futures; lack of technical understanding results in the worst market crash in history. ◍
    • Event: Scientists create the first alien-human hybrids. ◍
    • Event: Consolidation of Earth government into 1Earth. ○
    • Event: 1Earth establishes a single, heavily-regulated command economy. ○
  • Period: 1Earth establishes a permanent presence on/with the Visitor. ○
    • Event: 1Earth gives in to the demands of the Visitor, leading to widespread revolution among the populace. ◍
    • Event: The Terran Federalist Navy (rebels against 1Earth) attacks the alien Coil civilian colony on Ganymede, starting interstellar war. ◍
    • Event: Negotiations organized by the Visitor’s Entourage ends the war, but requires Earth to abide by consessions. ○
  • Period: Widespread influx of interstellar tourists. ○
    • Event: Anti-hybridization terrorists attack a tourist vessel, killing over 100 aliens and humans. ◍
    • Event: Shock and grief in response to the attack leads to an upswell in sympathy for alien-human cooperation that leads to actual action. ○
      • Scene: What actions do humans take in response to the attack? | Set in the 1Earth council room. | 1Earth assigns major funds toward research for anti-xenophobia treatments, considering it a pathology. ○
        • Rep for the Unaligned Nonplanetary Communities was a biologically-bigoted android named Sammy XK43 Mk8.
        • Rep for African Interests was Isabelle Ngoma.
        • Rep for the Americas was Hamilton J Echevarria IV, with a fantastic waxed mustache.
        • The Chair was the Rep for the Union of Pacific Islands, known only as “The Chair.”
        • Other proposals were for large-scale mind-reading surveillance and large-scale mandatory alien hybridization.
        • There were only five terrorists.
    • Event: Echevarria IV leads a revolt against the 1Earth global council resulting in the installation of him as the autocratic leader of Earth and the Solar System. ◍
      • Scene: What relationship do Earthlings now have with alien species? | Set in a press conference. | Threats of violence if Echevarria IV is not removed soon. ◍
        • Reporter for Internet non-establishment publication was present
        • Reporter for Zokka-!-!, from what you would call the Horsehead Nebula
        • Organizer of press conference was Mx. Hood, a being not from Earth and probably not human, with their seven-year-old girl translator.
        • Thud the jackbooted thug was keeping things “civil.”
    • Event: Ganymede becomes a territory occupied by the Echevarrian autocracy. A Coil internment camp is established. ◍
    • Event: Mx. Hood’s proclamations serve as a rallying point for anti-HJEIV forces, leading to a coup. HJEIV disappears in the chaos. ○
  • Period: The Reign of Google: a formerly-primitive AI takes charge of the Earth government post-Echevarrian coup. It predicts human behavior and maintains control across generations. ◍
    • Event: Alien-human trade and government relationships enter a halcyon albeit non-democratic era. ○
    • Event: Establishment of human/alien joint space station in Visitor’s Entourage. ○
    • Event: Founding of the Formerly Terran Explorer’s League. ○
  • Period: Human scientists unlock the final key to biological transcendence. Humanity leaves behind its shell. ○
    • Event: Unshelled humans begin colonizing the galaxy. ○
      • Scene: What does humanity do to the first inhabitants it finds in an adjacent galaxy? | Setting: Earth-like planet in Andromeda just after the ship enters orbit. | They wait for a ship to rise from the planet and organize their little Entourage ships into a dance pattern. ◍
  • Period: Humanity’s descendants send their own Visitor back to the past. (End) ◍
    • Event: The Last Human dies (tragi-hopeful) ○
      • Scene: How does the last human feel about Echevarria IV? | Set on her deathbed, being interviewed. | Echevarria V thinks her father was wrong and the most harmful person of her time. Her mustache is bushy. ○

Next Session

Lissa will be the facilitator. We’ll rotate volunteer facilitators so no one is in charge.

  • We’ll discuss invitation candidates.
  • We’ll discuss selecting a set time to begin business, to enable us to stay on schedule and have enough time to play.
  • We’ll do an open Microscope round, 1 or more things per person.
  • We’ll follow the Microscope guide for converting our history into a setting.
  • We’ll make character concepts, ties, and secrets.
  • We’ll review the Rosette LARP rules and make characters.
View
Microscope, Session 3

Here’s the state of our setting after our final Microscope session. This doesn’t include the worldbuilding tweaks.

Our basic premise for the game was that first contact with aliens collapsed human civilization but eventually led to galactic relevance.

Palette

Yes:

  • Effective immortality
    No:
  • Unexplained supernatural events
  • Unaided crossbreeding between aliens
  • No history of sexual/racial oppression on Earth (aliens can have a legacy of such, but must have gotten over it)

Foci

  1. The fall of humanity (from Gregory)
  2. The unification of Earth (from Brendan)
  3. The transition from democracy to despotism (from Lucy)
  4. Humanity’s reaching grasp (from Lissa)

Legacies

  • Growing integration of human/alien societies (Brendan)
  • The Coil civilian colony on Ganymede (Lucy)
  • The Hamilton J Echevaria clan (Gregory)
  • The Visitor (Lissa)

The History So Far

  • Period: Humanity first becomes aware of Visitors; doesn’t handle it well (Start) ◍
    • Event: Humanity investigates the visitor. ○
      • Scene: What were the first words broadcast by the first humans to see the Visitor craft with their naked eyes? | Set in the Diplomat vessel, with astronauts | “Parts of the Visitor are engaging in something of a dance. We are trying to mimic.” ○
        • Crew of the Diplomat: a pastor, Cmdr Suzy the comm tech, Cmdr Tarek the pilot, a medic/science officer.
        • To the Diplomat, the Visitor seemed silent. It was a large shape surrounded by smaller, independent triangular shapes.
    • Event: The Visitor provides a list of demands to humanity (universal suffrage, cessation of violence, distributed prosperity). ○
    • Event: Humanity’s governments attack the visitor. ◍
    • Event: The Visitor retaliates in self-defense. Major cities are trapped in stasis. ◍
      • Scene: What members of the US Government escape the bubbling of Washington, DC? | Set in the war room in DC as a strange energy is building. | Most of Congress escaped along with top generals; no elder statesfolk, cabinet members, president, etc. ◍
        • President was Miles Ng; First Gentleman was named Robbie.
        • Secretary of Science and Art was Suzy Simpson, the comm officer from the Diplomat (PR motto: “Full STEAM Ahead!”)
        • Secretary of Defense was Secy. Miller
        • The Visitor’s weapon involved tachyon particles. The bubbling process slowed the area gradually, filling it with pink foamy bubbles.
  • Period: Humanity becomes connected to the broader interstellar network. ○
    • Event: The Entourage establish a spaceport as a hub for interstellar commerce and movement past Earth’s moon. It becomes the third brightest object in Earth’s sky. ○
    • Event: Conflict arises as “global” trade organizations (EU, etc.) try to coordinate. Inefficiencies ensue. ◍
    • Event: Humanity establishes a merchant colony on Pluto. ○
    • Event: The Visitor shares string travel technique for FTL in the interstellar network. ○
  • Period: Economic collapse destroys capitalism as a viable model. ◍
    • Event: Hamilton J. Echevarria II invests enormous funds into antimatter futures; lack of technical understanding results in the worst market crash in history. ◍
    • Event: Scientists create the first alien-human hybrids. ◍
    • Event: Consolidation of Earth government into 1Earth. ○
    • Event: 1Earth establishes a single, heavily-regulated command economy. ○
  • Period: 1Earth establishes a permanent presence on/with the Visitor. ○
    • Event: 1Earth gives in to the demands of the Visitor, leading to widespread revolution among the populace. ◍
    • Event: The Terran Federalist Navy (rebels against 1Earth) attacks the alien Coil civilian colony on Ganymede, starting interstellar war. ◍
    • Event: Negotiations organized by the Visitor’s Entourage ends the war, but requires Earth to abide by concessions. ○
      • Scene: How were the negotiations concluded? | Des Moines, Iowa (1Earth Capitol), in a field-turned-government-building. | Humanity conceded to complete disarmament, the creation of a Trade Federation “police force” for the solar system, and a human immigrant to Coil society (Captain Freebeard).
        • Attendees included the Voice of the Visitor, a 12-ft tall colorful and shimmery member of the Entourage named Twice But Never, a short, reptilian representative of the Trade Federation called The Merchant, 5-star General J. Adams of the 1Earth navy, and former Captain Sheila “Hook” Freebeard of the Terran Federalist Navy
    • Event: Visitor shares the secret of “collapsing” temporal bubbles given enough time and effort; Suzy Simpson revives her celebrity as an early “resurrection.”
  • Period: Widespread influx of interstellar tourists. ○
    • Event: Human anti-hybridization terrorists attack a tourist vessel, killing over 100 aliens and humans. ◍
    • Event: Shock and grief in response to the attack leads to an upswell in sympathy for alien-human cooperation that leads to actual action. ○
      • Scene: What actions do humans take in response to the attack? | Set in the 1Earth council room. | 1Earth assigns major funds toward research for anti-xenophobia treatments, considering it a pathology. ○
        • Rep for the Unaligned Nonplanetary Communities was a biologically-bigoted android named Sammy XK43 Mk8.
        • Rep for African Interests was Isabelle Ngoma.
        • Rep for the Americas was Hamilton J Echevarria IV, with a fantastic waxed mustache.
        • The Chair was the Rep for the Union of Pacific Islands, known only as “The Chair.”
        • Other proposals were for large-scale mind-reading surveillance and large-scale mandatory alien hybridization.
        • There were only five terrorists.
    • Event: Echevarria IV leads a revolt against the 1Earth global council resulting in the installation of him as the autocratic leader of Earth and the Solar System. ◍
      • Scene: What relationship do Earthlings now have with alien species? | Set in a press conference. | Threats of violence if Echevarria IV is not removed soon. ◍
        • Reporter for Internet non-establishment publication was present
        • Reporter for Zokka-!-!, from what you would call the Horsehead Nebula
        • Organizer of press conference was Mx. Hood, a being not from Earth and probably not human, with their seven-year-old girl translator.
        • Thud the jackbooted thug was keeping things “civil.”
    • Event: Ganymede becomes a territory occupied by the Echevarrian autocracy. A Coil internment camp is established. ◍
    • Event: A bioterrorist attack on the Ganymede settlement by the Coil resistance. ◍
    • Event: Mx. Hood’s proclamations serve as a rallying point for anti-HJEIV forces, leading to a coup. HJEIV disappears in the chaos. ○
    • Event: Alien-human hybrids found a colony on Proteus. Speculation spreads that there is reproduction. ○
  • Period: The Reign of Google: a formerly-primitive AI takes charge of the Earth government post-Echevarrian coup. It predicts human behavior and maintains control across generations. ◍
    • Event: Alien-human trade and government relationships enter a halcyon albeit non-democratic era. ○
    • Event: Establishment of human/alien joint space station in Visitor’s Entourage. ○
    • Event: A gray market is established on the station which allows for trade unmonitored by the computer overlord. ○
    • Event: Humans learn to navigate via black holes and wormholes. ○
    • Event: Founding of the Formerly Terran Explorer’s League. ○
  • Period: The Visitor and the Entourage leave Earth, heading for the next threshold planet to be brought into the network. ○
  • Period: Human scientists unlock the final key to biological transcendence. Humanity leaves behind its shell. ○
    • Event: Unshelled humans begin colonizing an adjacent galaxy. ○
      • Scene: What does humanity do to the first inhabitants it finds in an adjacent galaxy? | Setting: Earth-like planet in Andromeda just after the ship enters orbit. | They wait for a ship to rise from the planet and organize their little Entourage ships into a dance pattern. ◍
  • Period: Humanity’s descendants send their own Visitor back to the past. (End) ◍
    • Event: The Last Human dies (tragi-hopeful) ○
      • Scene: How does the last human feel about Echevarria IV? | Set on her deathbed, being interviewed. | Echevarria V thinks her father was wrong and the most harmful person of her time. Her mustache is bushy. ○
View
Microscope, Session 3: Worldbuilding Tweaks

Here are the worldbuilding tweaks we made to the history described in the third session.

  • Revise: “The Reign of Google” to “The Reign of the Engines” (a bunch of primitive AIs)
  • Expand: The nature of the Coil: they’re parasites in a particular species of human-sized animal. They’re large, chitinous animals and the symbiont is worn in the head/neck.
  • Focus and expand: the human/alien space station:
    • Station is now part of the Entourage
    • Entourage knows the Visitor will leave eventually.
    • The station has different habitation zones for different biologies.
    • There are cults of the Visitor onboard.
    • The Entourage can be imagined as a Battlestar Galactica-style fleet of ships around the Visitor.
    • Purpose: for humanity (and other problematic aliens) to convince the Network/Visitor they’ve committed to peace and collaboration.
    • Name: Mea Culpa
  • Expand: Mx Hood showed up at Terran Federalist attack on the Coil.
    • They’ve had different children as voices over the years.
    • They’ve had different body types over the years.
    • Wherever there’s interspecies conflict, Mx Hood shows up.
  • Expand: It’s easy to buy tickets to travel, but difficult to buy or own entire ships.
  • Expand: Mea Culpa is the home of the current xenophobia research institution.
  • Expand: Xeno research originally got money and built an institution. After Echevarria’s coup, they left and reestablished on Mea Culpa.
  • Focus: Conflict arises in the mix of gray-market, idealism, and academia.
  • Create: Humanity’s early attack on the Visitor damaged a ship of communicators/translators/diplomats. The people from that ship evacuated, but the ship’s self-repair systems broke and became twisted, leaving the ship… weird. The former occupants remaining part of the Entourage, but hate humanity. They’re now something of a caste.
  • Create: The station’s rules are the Visitor’s rules: people must be “disarmed” (folks are likely to be creative, however), and the inhabitants should be peaceful.
  • Create: Station politics:
    • OOC: No roleplaying of the station’s council/ruling body.
    • The station has system administrators (“sys admins”) that keep the lights on. There are also armed people who interpret and enforce public safety.
View
An Ancient Nuke

Opening

The X Card

We discussed the concept of an X Card (Explanation of the original concept here.). We decided that you can toss up an ASL X to indicate that something someone just added to the game is unacceptable to you, whether it’s a particular topic, event, or even just a word. It might be something that bothers you viscerally or just something you think disrupts the scene. This is an exception to the “Don’t Contradict” rule.

If the person understands what you mean, they should immediately revise what they added to remove the unacceptable thing. They shouldn’t ask for explanation or justification or check in to make sure you’re all right unless you ask for help. If it’s unclear, they can ask for clarification, but only to identify the problem. If you feel it necessary to learn more, do so after the scene is done.

The X Card doesn’t replace your normal ability to talk about something, ask for a break, or excuse yourself from a scene. It’s just a fast way to give a hard no and move on. You should feel good about using it as often as you’re moved to.

I’ll put this info up in a wiki page, too.

Timescale

We decided that the amount of IC time that will pass between games is one week. This is flexible. Downtime scenes can always stretch or squash time, and if a scene runs late we can always pick it up at the next game right where we left off. The general assumption, however, will be that one week passes between the each game’s events.

Game

Mx. Hood, K’t’k’prrk (Kateka Burrke), and Kartesh Fartouch chatted at a party to celebrate Hood’s first lecture at the Institute. After some commiseration about humans, they were approached by Professor Lesque. Lesque asked after an artifact she had arranged to have delivered but which had gone missing. The artifact had a unique radiation signature that should make it traceable.

Hood and Fartouch searched for the artifact and found that it had never arrived on the station, but that an independent ship called the Paramount had set out with a newly-outfitted radiation-shielded cargo compartment. They hired a ship from Salvador “Sal” AstroVoyager3.0u and headed out in pursuit.

In a mostly-empty region of space in Earth‘s solar orbit, they found a cargo ship (sans cargo) detained by an Engine patrol vessel. By scanning the region, they found a ditched cargo container that matched the radiation signature. They raced to reach it before the Paramount did, grabbed it with their ship, and disguised its radiation using Fartouch’s abilities. The Paramount was fooled and they were able to escape, but received a message from the Engines warning of “dangerous munitions” in the sector.

Hood went into the cargo container and discovered that the artifact was an ancient nuclear missile from Earth’s first attack on the Visitor. Reluctant to bring it back to Mea Culpa, Hood and Fartouch decided to launch it into the sun. They all got into vacuum suits, attached all of the ship’s spare oxygen canisters to the cargo container, and used Fartouch’s telekinesis to shove it toward the sun and use the oxygen as makeshift thrusters. The Paramount tried to recover the artifact, but it was forced to back off before it plunged into the sun. It retreated into deep space with Engine patrols in pursuit and Hood and Fartouch were able to return to Mea Culpa safely.

Closing

Next time, game will start at a bar just off of the Institute campus.

We decided to maintain a list of Story Ideas that could serve as seeds for plotlines. Someone who comes up with an idea doesn’t have to be the one to run it.

View
An Alien Mold

While hanging out at an off-campus bar, Mx. Hood, Kasheth Fartouch, and Davy noticed some station maintenance staff examining a table at the bar very closely. Upon interrogation, they found out that there was some sort of biological film of unknown origin colonizing the station.

By causing a public panic, Davy was able to convince the maintenance staff to let the group help track down the source. They took a sample to Professor Eeeeeert, where they found out it was a Coil chemical factory, complete with a manufacturer’s signature. The professor couldn’t quickly find out what it was manufacturing or what the killphrase might be to turn it off.

By interrogating a random Coil student, the party was able to track down T’t’t’fzz, a drug chemist and dealer who claimed the factory was safe and just manufactured THC. They soon found out, however, that the incubator containing the factory had been stolen.

T’t’t’fzz revealed that they had previously been approached by a group of very sketchy Coil who had tried to hire them to make a chemical dead drop, a way to disperse a chemically-encoded message through a space in a way that was difficult to suppress. The chemist refused, and apparently the group had stolen and inexpertly modified the factory.

By using video of the attempted clients, the party identified them as members of a former Coil resistance group from the time of the Ganymede occupation. The individuals had left the station, but the party found a locker they’d used that contained a laser pistol, a sample of the factory, and a sample of the chemical killphrase.

While it would take a while to decode the chemical message, the party decided to distribute the killphrase throughout the station to prevent a further spread of the factory organism.

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Finding Taunta

K’t’k’prrk (Kateka Burrke), Mx. Hood, Kartesh Fartouch, and Myria Swan were intrigued by a missing entity notice posted in the local bar. After following up with the barkeep and learning that the notice was posted by one Ioleen, one of the Maw living on Mea Culpa, the group decided to seek her out and find out more about the missing entity.

Ioleen’s residence was located in the Maw Hall, a larger corridor populated by the Maw residing on Mea Culpa. Ioleen herself was distraught by the disappearance of Taunta but was alternately pleased to have some help from a friend (she realized that she knew K’t’k’prrk (Kateka Burrke)) and offended by the line of questioning offered by Mx. Hood. The group assured her that they would find Taunta and departed with Taunta’s favorite pillow.

Myria Swan quickly engaged in some biological scanning to determine that Taunta’s genetic make-up (determined through examination of the hairs left on her pillow) was identical to the genetic make-up of the Maw, debunking the theory that Taunta was some sort of companion species. Meanwhile, the group went door-to-door in the Maw Hall and discovered that Taunta was the grandmother of Ioleen. They also discovered that it was extremely rare for Maw to reach such advanced ages and that Taunta was quite the anomaly. Some additional biological scanning determined that Taunta’s hairs were actually extremely versatile, strong, and flexible materials that might be valuable to some parties. Kartesh Fartouch was able to track Taunta to the market but found that her trail then evaporated.

Between Mx. Hood‘s access to university personnel and K’t’k’prrk (Kateka Burrke)‘s connections with gray market dealers, the group was able to track down a university scientist dealing in rare textiles. They successfully located his lab and the illicit room beneath it. Many creatures, some of them sentient, were being kept in cages, most of them completely shorn. The scientist and a suspicious “graduate student” were found and confronted by Mx. Hood and K’t’k’prrk (Kateka Burrke), while Kartesh Fartouch and Myria Swan set about freeing the imprisoned.

In the showdown that transpired, the scientist was held at bay by K’t’k’prrk (Kateka Burrke)‘s weapon and Mx. Hood’s fierce intimidation tactics. The “graduate assistant” attempted to assassinate the scientist but was ultimately stopped. K’t’k’prrk (Kateka Burrke) somehow wound up somewhat mauled by a large creature resembling a German shepherd.

In the end, the scientist revealed that he was funded by an organization know as EB Corp., which needed a material strong and flexible enough to build a space station larger than one currently known.

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OOC: Session Minutes

Agenda items:

  1. The creation of a Player Attendance wiki page for folks to note upcoming absences.
  2. The start of a thread on economics in the forum. We’ll discuss this in person in the first November session. Please dive in on the forums.

IC questions:

  • Are there teleporters in game? We decided that if so, they’re very rare, selective, expensive, or dangerous. Perhaps a few races have developed them, but they haven’t spread into common use in the Network.

Closing notes:

  • We’re welcome to pursue Lucy’s EB Corp plot threads in downtimes on the forum.
  • There will be no game October 15, since many of us will be out of town.
  • There are currently no agenda items for the next game.
  • Gregory will be the next session’s facilitator.
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Death by Exsanguination
Walking the Bloodless Trail

David “Davey” Anne Smith, K’t’k’prrk (Kateka Burrke), and Kartesh Fartouch got wind of three recent deaths on the station from exsanguination, a singularly strange way to die. Asking around in the off-campus bar reveals that the victims were a Coil and two hybrids, seemingly unconnected to one another.

Davey uses her dubious, yet strangely reliable powers of seduction to get the group access to the morgue area of the medical bay. The doctor on duty shows them the two most recent bodies, revealing that each victim has a puncture wound of a circle with a dot in the center that doesn’t match known medical hardware used within the Network.

They also learn that the Coil victim, Fzz’t, is missing their soul, and it was likely extracted from their ear. There’s a slim chance that the soul is still viable, although what to do with it if it’s recovered alive remains to be seen.

The group is thrilled when they learn that the doctors have some samples of a fluid left behind on the bodies. Kartesh determines that it’s some sort of saliva (or equivalent), but the medical bay’s labs are backed up for weeks. They appeal instead to Professor Eeeeeert, who agrees to analyze the sample under one condition: if the culprit is of a new or relatively unknown race, she wants a biological sample when they’re caught. She’s willing to settle for some tissue, but if things go badly, would prefer a body. The group hesitantly agrees to the terms, and Eeeeeert sets about her analysis.

The doctors also reveal that there were living victims of the blood sucker, and the group sets off to talk to Esme, who works in security. She was working in a security control booth in one of the massive shuttle bays of the station, and confirmed that she was found to be dozing on the job one shift and woke with the mark on her neck. The group scoped out the control booth and determined that whatever accessed Esme did so from either a small ventilation shaft or under the main door.

Prof Eeeeeert provides an early result of her analysis: the creature in question has a whopping 724 chromosomes, and that there was no documented race in the Network that matched the sample. She encouraged the group to talk to people about “fringe” races — ones the Visitor doesn’t have official dealings with yet, but who might be traded with in low volume or that are in the diplomatic queues.

The group talks to traders next, and get some idea of possible races that are secretive in their dealings and generally strange to work with: the Saiphim, the Plollans, and the Mestromians. (Each race’s wiki page has what is known about them at this point.)

When Prof Eeeeeert provides a phenotype sketch, it shows a spider-like creature, suggesting that the Saiphim are the blood drawers.

The captain of the trading ship The Osmosis admitted to having brought back a Saiphim for what was to hopefully be a temporary stay, but they had no evidence it left when the trader returned to the Saiphim. All communication with the Saiphim happens at a buoy off the Network, so the trader doesn’t how to contact a Saiphim on the Station.

The party is currently deciding how to pursue the Saiphim. Two established options are to continue to hunt for the one on the Station or to visit the buoy itself.

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