Mea Culpa

Microscope, Session 1

Our basic premise for the game was that first contact with aliens collapsed human civilization but eventually led to galactic relevance.



  • Effective immortality
  • Unexplained supernatural events
  • Unaided crossbreeding between aliens
  • No history of sexual/racial oppression on Earth (aliens can have a legacy of such, but must have gotten over it)

First Focus

The fall of humanity (from Gregory)

The History So Far

  • Period: Humanity first becomes aware of Visitors; doesn’t handle it well (Start) ◍
    • Event: Humanity investigates the visitor. ○
      • Scene: What were the first words broadcast by the first humans to see the Visitor craft with their naked eyes? | Set in the Diplomat vessel, with astronauts | “Parts of the Visitor are engaging in something of a dance. We are trying to mimic.” ○
    • Event: Humanity’s governments attack the visitor. ◍
  • Period: Humanity becomes connected to the broader interstellar network. ○
  • Period: Widespread influx of interstellar tourists. ○
  • Period: Human scientists unlock the final key to biological transcendence. Humanity leaves behind its shell. ○
  • Period: Humanity’s descendants send their own Visitor back to the past. (End) ◍
    • Event: The Last Human dies (tragi-hopeful) ○


Crew of the Diplomat: a pastor, Cmdr Suzy the comm tech, Cmdr Tarek the pilot, a medic/science officer

To the Diplomat, the Visitor seemed silent. It was a large shape surrounded by smaller, independent triangular shapes.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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