Mea Culpa

Meeting, October 28


  • Choose OOC recorder – Melissa
  • Agenda
    • Jim – Melissa will email
  • OOC logistics & things unsaid
    • None
  • Story goals and plots for the session
    • Gregory has a Halloween plot
  • Character intentions
    • Mx. Hood will be less scary in this plot


  • What story do we want to pursue more and where do we want to take this session’s story?
    • Species 31s are cool!
    • Pryxzods next session
  • Set next session’s agenda items
    • Recruitment
    • “A” part of LARP (we aren’t up and moving around enough)
  • Determine who runs the meeting
    • Brendan
31 Crows Called For Help

Kartesh Fartouch and Mx. Hood were having their usual drink and chat. They noticed the number “31” showing up places: a note on the bulletin board saying “31 NEEDS SOULS,” a children’s rhyme about a girl in trouble and 31 crows watching her. As they speculated about the meaning, they were contacted by Georgeanna Vikram.

The members of Species 31 in the Entourage had sent out a memetic request for assistance from humanoids. Because of the strange nature of the species’ communications, the diplomatic corps had very little information. They contacted the pair because they had a large amount of experience with less-humanoid species.

The pair traveled to Ship 31 in the Shiidoo. Mx. Hood asked the Shiidoo to communicate with the ship and, after a rapid exchange of signals, the ship informed them that 31 wished them to dock.

Inside the ship was a dark, monotonous labyrinth of damp, peaty-smelling hallways. The pair heard strange noises whenever they spoke and saw unsettling flickering of lights. Eventually, they spotted an orb-shaped creature racing through the halls. They followed and realized it was a maintenance entity; it was then attacked by an apparently-feral child who tore it open and started eating its biological innards.

The child told them that they were in a nightmare, and that she “[had] to eat or [she] would die.” They eventually got her to share that her name was Molly, something had happened to her Spacer ship, and she and “Robert” had ended up here, but that she needed to stay away from him because he was trying to keep her from eating.

The group eventually found Robert, an older spacer who was paranoid and claiming that the ship was doing things to everyone’s minds. The noises and sounds gradually became louder and louder until the group thought that the ship was trying to keep them captive. Just before the situation came to violence, Kartesh opened their mind and accepted the memetic message.

Species 31 wanted them to get home safely with the Spacer escape pod, which it turned out was being kept safe by the ship. Hood and Fartouch were able to notify Spacer salvage teams of the location of Robert’s ship’s disaster, and the group was able to leave with the escape pod in tow. The pair left with a rapport with Species 31: they communicated entirely in intention, not in facts, and seemed to require time to establish proper communication methods with each individual.

Molly and Robert were put into the care of medical staff and began their recovery.

Meeting, October 15, 2017

We are still talking about recruiting; Lissa is going to reach out to Jim.
Lucy will not be at the Oct. 28 game.
We did hold a game on Oct. 15 (hence these notes).
We finished the Through the Mirror Darkly.

Agenda for next game:
Greg runs next meeting

Meeting, September 30



  • Recruitment: no update
  • Things unsaid: Nothing to discuss about last

OOC logistics & things unsaid

  • Lissa’s surgery is pretty close to next game. We may game at their place.
  • On the 14th, Lucy might have an English conference.



  • We paused this conflict in an alternate world! We’ll resume it next time.

Brendan will run next session’s meeting.

The Bad Robot

Davey, Mx. Hood, and Kartesh were chatting in their usual cantina when they were approached by Moira, an android from Earth. She was very chummy — if a bit socially abrasive — but after she left the group noticed a “Wanted” poster offering a reward for an android matching her description to be awarded in Terran currency… and a sensor-helmet-clad “gargoyle” watching them.

The group discovered that Mother was leading a hunt for Moira because of “antisocial behavior.” The group hunted down Moira and discovered that her crime was due to unauthorized modification of vehicles. While Mx. Hood arranged for asylum and Kartesh investigated how Mother was keeping tabs on the station, Davey kept a corrupt constable busy with her inimitable charms.

When things started tipping Moira’s way, Mother fully committed and generated countless holographic avatars of herself to search the station directly. With Mx. Hood locked in a station saferoom with Moira and Davey cowed into silent terror by Mother, Kartesh destroyed the most threatening group of Mothers, providing enough time for the asylum request to go through and exhausting Mother’s at-hand resources.

Moira was granted residency on the station.

Meeting, September 16
In which every unsaid thing might have been said


Agenda Item

  • Recruitment: Melissa to follow-up with Jim

OOC Logistics and Things Unsaid

  • Melissa has surgery on October 10! They’ll probably miss the game on the 14th. The 28th is less certain.
  • Last session, we got completely stuck on some rules-related IC vs OOC items. The next time someone thinks a multi-sided Conflict might be appropriate, we should pause and diagram out the sides to gain consensus.
  • Last session, as part of the same segment of gameplay, we had some very strong emotions expressed, including raised voices. As a group, we agreed to use the X-card much more readily to interrupt an undesirable path in gameplay.
  • We’re also introducing a passive signal (prayer hands) for “this is getting too heated!”.
  • There’s been a trend of less preparation for OOC aspects of games — fewer meeting notes posted, the next person not knowing the agenda, not knowing what plots are being run, etc. Melissa has set up a bot in Discord to remind the group the Thursday before a game session to make sure people check in on these things.
  • Since folks have trouble with OP on their phones, Greg has offered to take GDocs posted to Discord and enter them into OP.



  • This session’s story is finished.
  • Lucy has a human magician plot ready.
  • Melissa will work on preparing the pryxzod plot.


  • Recruitment
  • Check in on our “things unsaid” from this session.

Gregory will run next session’s meeting.


The Party (2017-07-22)

Davey, Mx. Hood, and Kartesh were contacted by a socially odd baroque-steampunk-styled android named Odysseus who asked them to throw a birthday party for Odysseus’s Grandfather. Odysseus had a scheduling conflict, but would provide the group with funding and meet up with their Grandfather after the party. They only asked that the group make it clear that Odysseus was the one responsible for the party.

Upon investigation, the groupdiscovered that Odysseus’s arrangements included a hermaphroditic alien erotic dancer, a supply of vintage stimulant drugs, and Riker cage fighters. Odysseus’s grandfather turned out to be Jason Lo, a software developer from the time of the Visitation who had recently been unbubbled. Lo was on the station to get acculturation treatment.

The group sorted the party out: they got the drug dealer to switch to softer product, got the dancer to tone their act down, and convinced the fighters to perform professional wrestling. They arranged for a cake and appropriate guests. At the height of the party, Lo asked a surprising question: Whose birthday was it?

The group discovered that this wasn’t Lo’s birthday, but really the anniversary of the release of a software project on which he was a lead developer: the social media project that eventually became the Engine Funtime.

The Investigation (2017-08-05)

The group tried to contact Odysseus for explanation and compensation for expenses, but were only able to reach an automated answering system. When they demanded money, it sent them to a meeting room where a broker was waiting to satisfy a debt. He was confused but agreed to pay the group instead of Odysseus.

However, when the group pressured him for more details on Odysseus, he went into some sort of memetically-induced seizure that caused him to shoot at them wildly with a gun. Davey was able to break the trance and, upon analyzing the broker’s documents and making threats, the group was directed to a berth on the docking ring.

The group arranged for armed support from the Sysops and headed for the berth. When they entered the ship, the group was sealed in with Odysseus, who explained that the android did not actually exist. The party learned that Odysseus was just a cover identity for Funtime itself.

Kartesh tried to blast a hole in the airlock, but was only partially successful. Odysseus blew the docking clamps, venting some of the air and sending their ship tumbling away from the station. Odysseus split open into a branching tempest of dangerous mechanisms and tried to kill the group to suppress knowledge of the deception. The group neutralized Odysseus and distributed evidence of the identity, at which point Funtime abandoned its efforts and the group was able to escape back to the station.

Meeting, August 5


  • Recruitment (Jim): No news
  • Book status/character sheet: Offered new character sheets.


What story do we want to pursue more and where do we want to take this session’s story?

  • Generally interested in Engines, maybe deposing or destroying.
  • Next session: Pryxzods! + Beach episode!

People can invite advice

  • Character sheet: should the affliction/stress box be flipped left/right? We need to be clearer in the process of acquiring and clearing afflictions.

Next session’s agenda items

  • Jim
  • Rules update
  • Book update

Determine who runs the meeting

  • Lucy!!!
Meeting, July 22



  • Jim: will get back when not traveling
  • Tom: no news
  • Gabrielle: not into sci-fi, but will check with gamer friends
  • No other ideas at the moment

Rosette LARP version 0.1

  • Reviewed changes
  • Gave status update


What story do we want to pursue more and where do we want to take this session’s story?

  • Hunt down Odysseus (Gregory; continuation of this session’s story)
  • Plollan WMDs (Melissa)

Set next session’s agenda items

  • Recruitment
  • Book status update

Determine who runs the meeting


Wanted: 6 cm Pryxzods
First Plollan Marketplace Adventure

(This spanned three game sessions.)

Research and Approach

Our curious-as-cats team of K’t’k’prrk (Kateka Burrke), Kartesh Fartouch, and David “Davey” Anne Smith decided to be brokers in the slowly escalating trade battle for 6 cm pryxzods after seeing the following two ads posted in the bar over the course of a few weeks:



Kateka called the contact numbers on the wanted ads — the first was disconnected, but the second was an automated line that gave date time and space coordinates for a drop off location just outside the Network on a path to Saiphim.

Seeing this as a trade disconnect in need of a middleman, Kateka got the group connected with Giselle Goossens. She begrudgingly told the team that “pryxzods” sounded like the name of a rumored Plollan weapon: a small, mobile, robot that consumes the material around it. Purportedly, one 4-8 cm pryxzod is powerful enough to (given enough relatively uninterrupted time) consume something the size of Mea Culpa. The ads were asking for 25 or 75 of these devices. After some tense negotiations, Giselle gave the group a copy of her map of the Marketplace and a package to drop off at the Itemz n Thingz stall there.

She also gave them plenty of warnings: since the Plollans are incredibly xenophobic, the group would need some sort of invite to get in, which might be a formal invitation or knowing someone with access. Too much misbehaving while there could easily get the team banned from the Marketplace for life.

They opted to take the Shiidoo to the Marketplace; given Mx. Hood‘s considerable amount of access in the universe, it was likely their ship could get them into the Marketplace. The ship was welcoming and willing to assist them in scanning Giselle’s package: it turned out to be a normal Christian Bible with gilded edges. There were no Quirorks in the spine.

The Marketplace

The approach to the Marketplace was turbulent and the authorities as unwelcoming as Giselle promised, but the group ended up safely parked and staying at a hotel lining the Marketplace. Davey graciously agreed to give the strange, inhuman bathrooms at the hotel a good scrub during each of the Marketplace’s maintenance shutdowns in exchange for the group’s room. (See the Plollan Marketplace entry for more details on the time bubble, its physical characteristics, and its maintenance timing cycles.)

The group set out with three goals:

  1. Deliver Giselle’s Bible
  2. Buy the pryxzods and get them off the planet
  3. Find a countermeasure against them

The Marketplace map was designed to rearrange itself as stalls and shops moved, and while information on individual shops was limited (a rough categorization of the shop and its name), Davey took the time to check every shop of the “mixed items” category to find Itemz n Thingz.

The group set out into the Marketplace. Getting through was a slow process: while the crowd in the Marketplace is always moving, a normal path also requires zig-zagging the entire 5 km length repeatedly. Faced with the possibility of not making it to Itemz n Thingz before the next maintenance window, Kartesh shortened their journey considerably by finding some not-quite-approved shortcuts. Kateka grumbled pretty steadily as they ducked between and through the closely-packed stalls.

Itemz n Thingz was a small shop with an actual interior that was staffed by two humans — a strange occurrence, since Davey was told she was only the second human to be allowed into the Marketplace (the first was Giselle). John — the awkward proprietor who was definitely from the midwestern United States on the planet Earth — was excited to meet the group and arrange a later rendezvous with Davey. He accepted Giselle’s box with little fanfare and pointed the group towards the shop Intergalactic Armaments.

The group set off into the crush again in search of the arms store, occasionally browsing for and buying food and small trinkets.

Near the end of the current Marketplace cycle, they found and entered Intergalactic Armaments, meeting Mitzra, its proprietor. The shop was decked out in a clockwork theme, including Mitzra themself, whose mask looked like a set of interconnected gears.

Mitzra was not at all interested in selling sorta-secret, high-quality Plollan weaponry to the likes of the members of this group and drove a hard bargain, asking for both a continuous source of bee nectar and a complete data dump of the Mea Culpa university’s weapon-related research to sell 75 pryxzods. (Davey insisted no such research was happening at the university. Kartesh insisted that giving such research away to a society like the Plollans would be horribly unethical.)

With the Marketplace cleaning cycle rapidly approaching, the group agreed to resume the negotiations in the morning. Mitzra gave them a vague pamphlet on the specs of a pryxzod and agreed to move their shop to be closer to the hotel when the Marketplace reopened.

Internal debate led the group to opt for the 25 pryxzod deal in exchange for the bee nectar. With an instruction manual, a pretty box to deflect scanners, and 25 6 cm pryxzods, the group split ways to handle final business: Davey rendezvoused with John and acquired an exotic weapon; Kartesh and Kateka worked to hide the pryxzods on the Shiidoo and negotiate the departure inspection.

The group remains undecided about what to do with the pryxzods, which remain on the ship: several options for weapons research remain open, but problematic due to their ties to various governments.


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